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      <title>Test the Camera Before You Add More Rooms</title>
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      <pubDate>Fri, 31 Jul 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical AI game prototype camera test for comparing centered follow, look-ahead, dead zone, and room bounds before adding more map content.</description>
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      <title>Test Three Scoring Systems Before You Build More Levels</title>
      <link>https://buildgameswithai.com/blog/ai-game-prototype-scoring-system-test</link>
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      <pubDate>Fri, 24 Jul 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical AI game prototype scoring system test for comparing survival timers, combo multipliers, and risk-reward bonuses before adding more levels.</description>
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      <title>Test Input Forgiveness Before You Polish the AI Prototype</title>
      <link>https://buildgameswithai.com/blog/ai-game-prototype-input-forgiveness-test</link>
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      <pubDate>Fri, 17 Jul 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical AI game prototype input forgiveness test for coyote time, input buffering, acceleration, jump windows, and control feel.</description>
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      <title>Use AI to Generate Three Failure States Before More Features</title>
      <link>https://buildgameswithai.com/blog/ai-game-prototype-failure-states</link>
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      <pubDate>Fri, 10 Jul 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical workflow for using AI to test timer, spatial, and resource failure states before adding features to a game prototype.</description>
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      <title>Write a Prototype Contract Before You Prompt the AI</title>
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      <pubDate>Fri, 03 Jul 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical AI game workflow for defining the test, constraints, controls, and exit criteria before asking any tool to generate a playable draft.</description>
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      <title>Your Weekend AI Game Tool Stack Should Stay Small</title>
      <link>https://buildgameswithai.com/blog/weekend-ai-game-tool-stack</link>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical guide to choosing a small AI game development stack for a weekend prototype without drowning in tools or delaying the first playable.</description>
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      <title>Move the AI Prototype Into an Engine Only After It Wins a Test</title>
      <link>https://buildgameswithai.com/blog/when-to-move-ai-prototype-into-engine</link>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>Production Decisions</category>
      <description>A practical decision guide for moving an AI-made game prototype into Godot, Unity, or another engine only after the playable loop proves itself.</description>
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      <title>Test the Rule Change Before You Add Content</title>
      <link>https://buildgameswithai.com/blog/test-the-rule-change-before-content</link>
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      <pubDate>Tue, 30 Jun 2026 04:00:00 GMT</pubDate>
      <category>AI Game Workflow</category>
      <description>A practical AI game development workflow: compare one rule change in a playable draft before adding levels, enemies, story, or assets.</description>
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      <title>Build Games With AI Without Losing the Game Part</title>
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      <pubDate>Mon, 29 Jun 2026 04:00:00 GMT</pubDate>
      <category>AI Game Development</category>
      <description>A practical guide to building games with AI: choose the right first loop, test a playable draft, and use Chatforce where fast browser prototypes help.</description>
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